<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-7">
<character>
<name type="string">Alura Lavender</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Acting</name>
<type type="string">IQ/A</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B174</pageref>
<parentuuid></parentuuid>
<uuid>k194</uuid>
</id-00001>
<id-00002>
<name type="string">Boating/TL7 (Sailboat)</name>
<type type="string">DX/A</type>
<level type="number">13</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B180</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00002>
<id-00003>
<name type="string">Carousing</name>
<type type="string">HT/E</type>
<level type="number">13</level>
<relativelevel type="string">HT+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k203</uuid>
</id-00003>
<id-00004>
<name type="string">Chemistry/TL7</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00004>
<id-00005>
<name type="string">Climbing</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX-2</relativelevel>
<points type="number">0</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k207</uuid>
</id-00005>
<id-00006>
<name type="string">Driving/TL7 (Automobile)</name>
<type type="string">DX/A</type>
<level type="number">13</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B188</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00006>
<id-00007>
<name type="string">Driving/TL7 (Motorcycle)</name>
<type type="string">DX/A</type>
<level type="number">14</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B188</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00007>
<id-00008>
<name type="string">Electronics Operation/TL7 (Communications)</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B189</pageref>
<parentuuid></parentuuid>
<uuid>k210</uuid>
</id-00008>
<id-00009>
<name type="string">Escape</name>
<type type="string">DX/H</type>
<level type="number">16</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B192</pageref>
<parentuuid></parentuuid>
<uuid>k182</uuid>
</id-00009>
<id-00010>
<name type="string">Fast-Draw (Knife)</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B194</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00010>
<id-00011>
<name type="string">Guns/TL7 (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00011>
<id-00012>
<name type="string">Guns/TL7 (Rifle)</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00012>
<id-00013>
<name type="string">Guns/TL7 (Submachine Gun)</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00013>
<id-00014>
<name type="string">Karate</name>
<type type="string">DX/H</type>
<level type="number">15</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">8</points>
<text type="string"></text>
<pageref type="string">B203</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00014>
<id-00015>
<name type="string">Kicking (Karate)</name>
<type type="string">Tech/H</type>
<level type="number">14</level>
<relativelevel type="string">def+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">MA75, B231</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00015>
<id-00016>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">15</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00016>
<id-00017>
<name type="string">Leg Grapple (Wrestling)</name>
<type type="string">Tech/H</type>
<level type="number">15</level>
<relativelevel type="string">def+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">MA76</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00017>
<id-00018>
<name type="string">Navigation/TL7 (Sea)</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00018>
<id-00019>
<name type="string">Observation</name>
<type type="string">Per/A</type>
<level type="number">14</level>
<relativelevel type="string">Per+2</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00019>
<id-00020>
<name type="string">Parachuting/TL7</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B212</pageref>
<parentuuid></parentuuid>
<uuid>k209</uuid>
</id-00020>
<id-00021>
<name type="string">Savoir-Faire (High Society)</name>
<type type="string">IQ/E</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00021>
<id-00022>
<name type="string">Sex Appeal (Human)</name>
<type type="string">HT/A</type>
<level type="number">15</level>
<relativelevel type="string">HT+3</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B219, S224</pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00022>
<id-00023>
<name type="string">Skiing</name>
<type type="string">HT/H</type>
<level type="number">11</level>
<relativelevel type="string">HT-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B221</pageref>
<parentuuid></parentuuid>
<uuid>k200</uuid>
</id-00023>
<id-00024>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">13</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00024>
<id-00025>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">12</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00025>
<id-00026>
<name type="string">Tactics</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00026>
<id-00027>
<name type="string">Thrown Weapon (Knife)</name>
<type type="string">DX/E</type>
<level type="number">15</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k192</uuid>
</id-00027>
<id-00028>
<name type="string">Wrestling</name>
<type type="string">DX/A</type>
<level type="number">14</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B228</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00028>
</skilllist>

</abilities>


<attributes>
<strength type="number">12</strength>
<strength_points type="number">20</strength_points>
<dexterity type="number">14</dexterity>
<dexterity_points type="number">80</dexterity_points>
<intelligence type="number">12</intelligence>
<intelligence_points type="number">40</intelligence_points>
<health type="number">12</health>
<health_points type="number">20</health_points>
<hitpoints type="number">11</hitpoints>
<hitpoints_points type="number">-2</hitpoints_points>
<hps type="number">11</hps>
<will type="number">12</will>
<will_points type="number">0</will_points>
<perception type="number">12</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">12</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">12</fps>
<basiclift type="string">29</basiclift>
<onehandedlift type="string">58</onehandedlift>
<twohandedlift type="string">232</twohandedlift>
<shove type="string">348</shove>
<carryonback type="string">435</carryonback>
<shiftslightly type="string">1450</shiftslightly>
<frightcheck type="string">12</frightcheck>
<tastesmell type="string">12</tastesmell>
<touch type="string">12</touch>
<vision type="string">14</vision>
<hearing type="string">12</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+2</swing>
<basicspeed type="string">6.5</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">6</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">6</move>
</attributes>


<combat>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
<dodge type="number">9</dodge>
<parry type="number">10</parry>
<block type="number">8</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">14</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Fine dagger</name>
<st type="string">5</st>
<cost type="string">80</cost>
<weight type="string">0.25</weight>
<text type="string"></text>
<tl type="string">1</tl>
<meleemodelist>
<id-00001>
<name type="string">Melee</name>
<level type="number">15</level>
<damage type="string">1d-1 imp</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Karate</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">15</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<level type="number">14</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00002>
</meleemodelist>
</id-00003>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Fine dagger</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4</lc>
<text type="string"></text>
<tl type="string">1</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">15</level>
<damage type="string">1d-1 imp</damage>
<acc type="number">0</acc>
<range type="string">6/12</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Walther PPK, .32 ACP</name>
<st type="string">7</st>
<bulk type="number">-1</bulk>
<lc type="string">3</lc>
<text type="string"></text>
<tl type="string">6</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">14</level>
<damage type="string">2d-1 pi-</damage>
<acc type="number">1</acc>
<range type="string">120/1300</range>
<rof type="string">3</rof>
<shots type="string">7+1(3)</shots>
<rcl type="number">2</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">29</enc0_weight>
<enc1_weight type="string">58</enc1_weight>
<enc2_weight type="string">87</enc2_weight>
<enc3_weight type="string">174</enc3_weight>
<enc4_weight type="string">290</enc4_weight>
<enc0_move type="string">6</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string">29</age>
<appearance type="string">"Can always improvise" American hotel heiress turned first-time infiltration agent</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Acute Vision (2)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k213</uuid>
</id-00001>
<id-00002>
<name type="string">Appearance (Beautiful)</name>
<points type="number">12</points>
<text type="string"></text>
<pageref type="string">B21</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00002>
<id-00003>
<name type="string">Contact Group (Hoteliers) (Effective Skill 12) (9 or less; Somewhat Reliable)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B44</pageref>
<parentuuid></parentuuid>
<uuid>k197</uuid>
</id-00003>
<id-00004>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00004>
<id-00005>
<name type="string">Flexibility</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B56</pageref>
<parentuuid></parentuuid>
<uuid>k181</uuid>
</id-00005>
<id-00006>
<name type="string">Jack of All Trades (1)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">DF11:28, PU3:17</pageref>
<parentuuid></parentuuid>
<uuid>k196</uuid>
</id-00006>
<id-00007>
<name type="string">Status (+2)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B28</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00007>
<id-00008>
<name type="string">Doodad (1)</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">PU2:9</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00008>
</adslist>


<disadslist>
<id-00001>
<name type="string">Compulsive Carousing (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B128</pageref>
<parentuuid></parentuuid>
<uuid>k201</uuid>
</id-00001>
<id-00002>
<name type="string">Curious (9 or less)</name>
<points type="number">-7</points>
<text type="string"></text>
<pageref type="string">B129</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00002>
<id-00003>
<name type="string">Duty (MI:5) (15 or less (almost always)) (Extremely Hazardous)</name>
<points type="number">-20</points>
<text type="string"></text>
<pageref type="string">B134</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00003>
<id-00004>
<name type="string">Enemy (Big Jim Lavender) (Equal in power to the PC) (9 or less; Rival)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B135</pageref>
<parentuuid></parentuuid>
<uuid>k217</uuid>
</id-00004>
<id-00005>
<name type="string">Stubbornness</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B157</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00005>
<id-00006>
<name type="string">Unluckiness</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B160</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00006>
<id-00007>
<name type="string">Always complains she got disinherited</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00007>
<id-00008>
<name type="string">Complains/brags she got disinherited</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00008>
<id-00009>
<name type="string">Drives way too fast</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00009>
<id-00010>
<name type="string">Obsessed about keeping things clean (especially vehicles)</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00010>
<id-00011>
<name type="string">Usually overconfident</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00011>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,+4 from 'Appearance',,+2 from 'Status',,,-1 from 'Stubbornness', +1 from 'Compulsive Carousing' when from like-minded extroverts, -1 from 'Compulsive Carousing' when from sober-minded citizens (upto -4)
</reactionmodifiers>

<tl type = "string">7</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Black outfit, web gear</name>
<count type="number">1</count>
<cost type="string">50</cost>
<weight type="number">2</weight>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k220</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Bright yellow heels</name>
<count type="number">1</count>
<cost type="string">90</cost>
<weight type="number">1</weight>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k206</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Courrges Handbag</name>
<count type="number">1</count>
<cost type="string">1400</cost>
<weight type="number">3</weight>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k205</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Fine dagger</name>
<count type="number">1</count>
<cost type="string">80</cost>
<weight type="number">0.25</weight>
<location type="string"></location>
<notes type="formattedtext">TL:1 LC:4 \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k214</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Personal Basics</name>
<count type="number">1</count>
<cost type="string">5</cost>
<weight type="number">1</weight>
<location type="string"></location>
<notes type="formattedtext">TL:0 Notes: Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits.</notes>
<carried type="number">2</carried>
<pageref type="string">B288</pageref>
<parentuuid></parentuuid>
<uuid>k204</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Pink cocktail dress</name>
<count type="number">1</count>
<cost type="string">200</cost>
<weight type="number">2</weight>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k208</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Walther PPK, .32 ACP</name>
<count type="number">1</count>
<cost type="string">480</cost>
<weight type="number">1.7</weight>
<location type="string"></location>
<notes type="formattedtext">TL:6 LC:3 Ammo:0.2 lb. Damage:2d-1 pi- Acc:1 Range:120/1300 RoF:3 Shots:7+1(3) ST:7 Bulk:-1 Rcl:2 Skill:Guns (Pistol) Notes:[1], [1] No lanyard ring (p. 154). </notes>
<carried type="number">2</carried>
<pageref type="string">HT101</pageref>
<parentuuid></parentuuid>
<uuid>k212</uuid>
</id-00007>
<id-00008>
<isidentified type="number">1</isidentified>
<name type="string">White bikini</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">1</weight>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k216</uuid>
</id-00008>
</inventorylist>

<description type="string">You're favorite quote comes from your favorite song - "Fools rush in where angels fear to tread."\r\rThat's described your life ever since you dared your stogie-chomping-barely-a-father Jim "Three Wives" Lavender to disown you. You followed through. He followed through, you stole his hidden cash, and bought a boat to sail around the world. Long story short, you end up recruited by MI:6 on Ibiza after they discovered your throwaway boy toy was a KGB agent. One year later, you're getting ready to drop out of a plane... just like a scared angel...</description>
<pointtotals>
<attributes type="number">158</attributes>
<ads type="number">51</ads>
<disads type="number">-52</disads>
<quirks type="number">-5</quirks>
<skills type="number">47</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">200</totalpoints>
<unspentpoints type="number">-50</unspentpoints>
</pointtotals>

</character>
</root>